The post-apocalyptic TV show is back to its platform, and it's fair to say that audiences were pleasantly surprised by the excellence of its first season. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing various facets of the player's experience.
There was vault-dweller Lucy, attempting to do the right thing and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts doubting his organization's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wilderness.
The show's first season finale revealed a major secret about the culprits behind the atomic conflict that sealed a group of people in bomb-proof bunkers for hundreds of years. It also posed several enigmas unresolved for the upcoming chapter – and, this time, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.
“Heading into the first season, people were like, ‘Just get it right’,” adds the game director. “We are ecstatic with the response to the show, so now people are arriving with more eagerness and altered expectations.”
The second season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to bring into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it will honor the player’s journey.
The Fallout TV series is praised for its tangible quality – its production team insisted on real props and locations were built, reflecting the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s real.”
Indeed, virtually each creature you see on-screen is practical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly pretty frightening up close.
The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the source material. This mutual respect for the world is evident in the final product.
The second season is being released on a weekly basis rather than as a full-season drop, representing a shift from the first season. This format will allow for a new weekly discussion, a dynamic the showrunners themselves are looking forward to observe.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” says Howard. “I can't wait to seeing what people think.”
Automotive journalist with a passion for electric vehicles and sustainable transport solutions.
Thomas Pineda
Thomas Pineda
Thomas Pineda
Thomas Pineda
Thomas Pineda
Thomas Pineda